Picking up from Part 2, which you can read here
On level ground and heading towards the clan’s land, the wolves move through the forest. As they slip through the trees, they note that the moon has moved along in the sky. it sinks behind the mountains behind them, out of sight, as they come across a river. Vegeir considers it, and notes the clear taste of the frigid water - And then remembers that it is the same as the water at home, that the river leads back to the Clan’s hold.
The wolves travel along the river beneath the now, moonless night, well on their way to their quest’s completion, and then a howl sounds in the distance. It is a call to gather, a howl to bring a pack together - But not their pack. Nonetheless, the wolfish instincts take over before any of them can arrest themselves, and they howl back in greeting - Only for the tone of the gathered wolves in the territory to shift suddenly, singing with confusion and curiosity, before the whole of the pack begins to come towards the new voices of intruders. They begin to run, not eager to be caught in the other pack’s territory, but find themselves trapped by a river, wide and strong, and not quite frozen over.
The details about the river are from another Behold the World roll. With players feral rising slowly, it’s not surprising that most of these are panning out as senses / instinct results with high wolf values, and more rational, human intuition based Blood results are rare.
Read on for the conclusion of my Wolfspell AP!